Wednesday, April 16, 2025

Marvel's Spider-Man: Miles Morales Review

 (Originally published to Glitchwave on 3/19/2025)













[Image from glitchwave.com]


Marvel's Spider-Man: Miles Morales

Developer: Insomniac

Publisher: SCE

Genre(s): Open-World, Beat 'em Up

Platforms: PS4, PS5

Release Date: November 12, 2020


“Another character named Miles Morales is also playable in sections that mirror MJ’s, but I’ll discuss him at a later date…”

And with the release of the spinoff from Sony’s acclaimed Spider-Man vehicle, it’s now time to delve into the significance of one of the initial game’s playable supporting characters. His tangential role in Marvel’s Spider-Man barely served any impactful purpose to Peter’s story of young adulthood, even if his chronic bouts of interactivity throughout the game connoted that he was placed higher on the pedestal of prominence than his screen presence would suggest. To understand why this lad ate up a significant portion of the first game’s screen time despite how trivial his position was, one must be aware of the worldly context that exists outside of the realm of any Spider-Man material he’s appeared in.

For the past decade or so, the greater media landscape has been acutely conscious of inclusivity, increasing the representation of racial and LGBT+ minorities and portraying them as positive, upstanding citizens. The whole process is to make amends for over a century of minstrel shows, tokenism, one-note comical stereotypes, or completely omitting minorities altogether. Given that Marvel was the brand that dominated the entertainment zeitgeist during the era when this cultural revolution was occurring, it’s natural that the comic conglomerate would shuffle their properties to accommodate the neglected demographics. It’s admirable to see the once-obscure Black Panther rocket to the echelons of Marvel’s most reputable franchises thanks to this social trend. On the other hand, however, altering the ethnic and sexual propensities of an established character is always a disrespectful and cheap method of appeasement. Considering that Marvel’s webslinger is their golden boy, he’s the least immune to executives adulterating his identity and capitalizing on the modern audience’s keen interest in diversity. However, one clever comic writer devised a loophole that kept the legacy of Spider-Man intact by proposing the idea that the man behind the mask and his superhero persona were interchangeable. Peter Parker is and could never be black, but he doesn’t necessarily have to be the sole bearer of the Spider-Man moniker. Oscorp evidently has a colony of mutated spiders still skittering around their laboratories, so there could potentially be dozens of Spider-Men swinging around NYC. For the sake of inclusion, an Afro-Puerto Rican boy from Brooklyn named Miles Morales was “blessed” with the spider’s bite and transformed into a hero for the deferred masses to latch onto. Insomniac evidently had the idea of propping up Miles into a solo adventure when they detailed his transformation in the background of the first game, and the fact that Into the Spider-Verse became the most acclaimed piece of Spider-Man media since the game’s release was pure serendipity. Still, despite the popularity and prevalence of Miles, Insomniac’s game with him at the helm connotes that he’s ultimately still secondary to Peter.

In many ways, Miles Morales rekindles the familiar Spider-Man dynamic that was lost when Peter became old enough to legally drink alcohol and grow a full beard. A year has passed since the turbulent events of the previous Spider-Man game, and Miles is still the dorky, excitable, and naive high schooler that Peter was when he initially donned his creepy-crawly superhero persona. The game is set during his Christmas break, with snow and festive wreaths as prominent foreground elements to signify the scene, so his game won’t have to become a daily back and forth between school and saving the world like it’s American Persona. Still, there is the classic element of hiding his alter ego from a looming parental guardian who expresses concern about his whereabouts. In this case, Miles lies to poor Rio (his mom) that he’s simply taking a detour to the convenience store to fetch some groceries when he’s actually on the town with Peter, attempting to halt Rhino’s rampage through the mall. Their efforts to subdue the roided-out Ruskie are successful, but Miles is worried about the results of future crime-fighting endeavors because Peter is embarking on a trip to Symkaria with MJ. Up until now, Miles has been under Peter’s guidance, but I suppose the most effective way to teach a baby bird to fly is to push it out of the nest. Peter fully trusts that Miles will fill the role of the friendly neighborhood Spider-Man splendidly, flying solo until his return. It’s not as if Peter was given the privilege of tutelage or assistance when he was coming up, even though this fact is suspicious considering the Avengers Tower is located in the same borough (but I digress).

Peter’s confidence in his protege is proven by his aptitude in emulating his superhero persona. All of Peter’s superhuman abilities transfer to Miles smoothly, with combat offense executed by speedy fisticuffs and defense coordinated by the white flash of spider senses equally as sharp as the OG’s. The game is still a sequel after all, and returning players would’ve felt cheated playing as a Spider-Man with handicapped abilities, even for the sake of the narrative. Still, Miles' skill as Spider-Man somewhat bothers me in the instances where it incidentally surpasses that of Peter’s. At what seems like random occurrences throughout the story, Miles will gain a superhuman ability that is a new advancement in Spider-Man’s history, despite his inexperience compared to Peter. First, a concentrated punch from Miles will literally become electrifying. This augmented attack, plus a bevy of other skills involving this glowing offensive addition, is dubbed the “venom moves,” equating the additional sting these maneuvers inflict on enemies to the paralyzing poison of a spider bite. The chance to commence these super effective attacks on enemies coincides with a meter that fills when Miles executes any regular combat maneuver similar to that of a finishing move, and you better believe that I took every opportunity to smite an enemy with this pulsating perk to Miles’ regular attacks. The ability to harness electricity also obliges Miles to fix any electrical issues found throughout the city’s grid. Soon after, Miles will discover that he can render himself invisible for a brief period, an instance which the game dubs as his “camouflage.” Naturally, the ability to shroud oneself from the onlookings of the naked eye makes Miles more proficient in stealth than Peter, dropping unsuspecting enemies with less discretion needed and easily course correcting any compromises to his silent position when he’s spotted. I understand that the developers needed to implement new combat features to entice returning players like any sequel should, but this might be the first instance where I’m calling ludonarrative dissonance into play without a trace of irony. If the developers are suggesting that Miles is innately a more proficient Spider-Man than Peter with these abilities as evidence to this claim, then I laugh at their pitiful attempts to placate a certain percentage of their audience. Even when I notice that the web slinging is smoother and more responsive than before, I can’t help but be deterred because of what it might imply.

The place where the player can attest to Miles’ suspiciously superior web slinging is on the bustling streets of Manhattan, the same borough where the first game was set. Miles states that they’ve moved to Harlem from Brooklyn to leave behind the traces of his deceased father as a coping mechanism. Really, the reality of the situation is that the developers wanted to make his home base the borough that has already been painstakingly rendered. It’s not as if digitalizing Brooklyn would be an unprecedented feat in gaming–it’s that Insomniac felt that Miles’ game didn’t warrant taking the time to flesh out another area of NYC. Not even the white precipitation of winter can disguise the fact that Miles is zipping around the same replica of Manhattan where Peter once patrolled. All the same, the various activities scattered around the borough will distract the player from letting the numbness of repetition sink in. Peter may have temporarily passed his mantle onto Miles by leaving him on his lonesome, but the training courses that mirror the Taskmaster challenges suggest that he could still afford to touch up on his Spider-Man skills. Miles might perfect the art of stealth, combat, and web slinging, but he’ll never seem to match the acerbic wit of Peter’s patented zingers. Collectibles are again strewn across the borough to occupy the player outside of the main missions. Miles’ time capsules (that, granted, are only from about three years prior) are a rehash of collecting the contents in Peter’s various backpacks, and the postcard scavenger hunt essentially involves the same process with riddles attached. Matching the audio samples of the city’s urban soundscape to recreate a long-lost mixtape that Miles’ dad and estranged uncle composed when they were young is interesting, mainly because it evokes a modest time in hip hop’s early history when this was the process of retrieving the components of the music. Bases of the two feuding gangs need to be neutralized the same as when Peter was taking down the Demon and Fisk strongholds, and domestic crime that’s still perpetrated by the fat mob bosses’ henchmen can be detected more efficiently with the “Friendly Neighborhood Spider-Man App.” The ability to swipe to a menu on the touch pad was devised by Ganke Lee, Miles’ friend and trusted confidant of the knowledge of his sticky alter ego. Apparently, it’s now a requisite for any and all Spider-Men to have a chubby, technically gifted Asian friend who's got their backs, if the MCU films are any indication. While I’m ultimately not seriously disappointed that Manhattan is still the stomping grounds for the alternative Spider-Man, reusing the same portion of the city does stipulate some convenient shortcuts on the part of the developers. Add the fact that much of the side content is an obvious regurgitation of what was available in the first title, and Miles’ game feels much less inspired.

Even though Ganke has been entrusted with keeping Miles’ superhero identity a secret, he barely misses the privilege of being Miles’ BEST friend. No, the person who holds that prestigious distinction is Phin Mason, a girl who shares Miles’ fascination for science, who caught him at a more impressionable time in his life. They’ve drifted apart since their glorious, time-capsule-worthy middle school days due to attending two separate high schools, but imagine how deeply their relationship atrophies when they’re on opposing sides of the ethical coin. Devout, avid fans of the Spider-Man comics might recognize Phin’s name as a reworking of the footnote Spider-Man villain, The Tinkerer. When reports tell of a menace who goes by the same name running the Underground resistance group, it should come as no surprise that Miles’ dear pal is behind the digitally automated mask commanding the operation. Phin’s goals with her ragtag group of revolutionists is to dethrone the CEO of Roxxon, the gladhand douchebag Simon Krieger, and prevent his noxious energy source of Nuform from its public release. Not only is she acting to stop the corrupt corporation’s deeds, dismantling Krieger is also an act of personal revenge, as her brother and only guardian, Rick, died horrifically attempting to halt Krieger’s insidious plans in the past.

The conflict between Phin and Miles stems from the fact that her methods are more extreme than the oath-bound morality of the way the Spider-Men operate. One can see how her willingness to bomb Roxxon’s tower in Harlem and slay Krieger’s armored security goons conflicts with the non-lethal tactics that Miles must abide by. I couldn’t stomach Phin as a character because she’s been propped up as a marvelous person by Miles beforehand, even though it might just be the rose-tinted perception Miles has from nostalgia. Her precociousness is more eye-rollingly implausible than Miles ’, and I thought that I would be yelling at him for idiotically trying to justify her brand of terrorism that was obviously indefensible. Because he put his foot down and chastised her actions, the game still maintains its rational moral center and keeps Miles from looking like a hypocrite. Phin might not live up to all that she’s cracked up to be, but at least her motivations derive sympathy from the player. Not only was highlighting the rationale of a villain’s actions an effective part of character writing in the first Spider-Man game, but a fraction of their effectiveness as antagonists was how their positive relationships with Peter beforehand caused emotional conflict. Many of the villains in Miles Morales’ solo adventure also share the same dynamic, but the grief of having to combat people of whom he shares a profound bond to like his best friend and uncle, who is the thieving Prowler, makes for a more palpable understanding of Miles’ internal struggle than when Peter was faced with a similar situation. Between the two redemption arcs that result from both antagonists clashing with Miles, his uncle finking on Krieger was the more admirable and less overwrought form of sacrifice as opposed to Phin’s resolution to save Harlem from what she caused.

As one can plainly see, I’m a little reluctant to refer to Marvel's Spider-Man: Miles Morales as a genuine sequel to Insomniac’s initial Spider-Man title. Repainting the properties of the previous game is a marginal way to spruce up the familiarity of what was already established. Still, no one would call a paint job an honest refurbishment. Everything from the setting to the tasks within it is the same with Miles on the job, and even the thematic plot points are too similar to those of the first game. In addition to this, they all seem downscaled from the scope and span of the first game, which is why I argue that Insomniac depicts Miles as the less important Spider-Man despite the quality-of-life enhancements he bestows in his Spider-Man abilities. Miles' game is fine, but the lack of stark innovations and the brief length make it seem like glorified DLC, if anything. As the black/Hispanic and LGBT residents of the downtrodden neighborhood of Harlem state, he’s “their” Spider-Man, and maybe I’m just too white and straight to understand his impact. With the morsel of content involving him in the spotlight, can you blame me?

Thursday, April 10, 2025

Pokemon Ruby/Sapphire Review

 (Originally published to Glitchwave on 3/11/2025)













[Image from glitchwave.com]


Pokemon Ruby/Sapphire

Developer: Game Freak

Publisher: Nintendo

Genre(s): JRPG

Platforms: GBA

Release Date: November 21, 2002


The third Pokemon generation ideally should've been the period where my nostalgic fondness for the franchise is rooted. Surprisingly enough, however, the then-current era of the series during the pinnacle of my Pokemon obsession as a child was met with hesitation and indifference. Even though I was introduced to the series in 2003, the courier guiding me through the Pokemon phenomenon was my older cousin, who was old enough to have been acquainted with Pokemon in its classic era. Initial exposure via personal interactions is a more effective method of influence than commercials or hype-driven word of mouth that I was no doubt ignoring with the third generation of Pokemon. Because the first two Pokemon eras were my introductory point to the franchise, I, like the seasoned fan my cousin was, scoffed at Pokemon Ruby/Sapphire. In stating this, my apprehension in giving Ruby/Sapphire the time of day was not due to social pressures. Like the typical child, I was vehemently opposed to change. Ruby/Sapphire was not another extension branching from the original Pokemon era like Gold/Silver was. Rather, it forsook the old guard entirely in favor of new implementations. It didn't help that the anime series also adopted the same ethos of starting anew when Ash finished his Johto quest and began his adventure in Ruby/Sapphire's region with a whole new cast of secondary character accompanying him, which meant that every bit of new Pokemon content was catapulting me out of my comfort zone. After picking Pokemon back up ten years later (which was ten years ago now) as an adult and proactively experiencing all of the Pokemon generations I had glossed over, I've come to find that Pokemon Ruby/Sapphire is a testament to the fact that change, for a lack of a better term, is good.

Even though Ruby/Sapphire features a plethora of elements unrecognizable to returning players, the adventure arc of a small town boy progressively becoming “the best that no one ever was” still drives the Pokemon narrative. The potential Pokemon champion in the making now resides on the island nation of Hoenn, and is newly a resident of the tranquil burg Littleroot Town along with his mom. Conveniently enough for an eager, up-and-coming pokemon trainer, a pokemon professor resides in the same zip code along with his laboratory where three new starter pokemon are being exhibited. Shifting the lineup of starter pokemon was already a unit of change that genwunners had to cope with in Gold/Silver. Still, at least the dynamic of opposing elemental types between the three starters had been preserved with Gold/Silver’s selection, and that pattern persists in Ruby/Sapphire. Representing the grass typing is Treecko, a little green gecko who chews a blade of grass in between his sly smirk of confidence. The adorable orange chickadee Torchic is Treecko's elemental contrast, a chicken with an extraordinarily fiery spice level like Korean barbeque. Torchic’s opposing force of nature is Mudkip, modeled after an obscure amphibian known as an axolotl. They’re certainly real, but they’re usually not colored blue like this precious mud salamander. As adorably winsome as these three are in their youthful states, the developers have amended the mistakes that were made regarding the Johto starters. Through evolution, the Hoenn starters transform from delightful little dumplings into some seriously awe-inspiring powerhouses by their final phase. I don’t claim to out fox any pokemon professor in the field of biological research, but I detect that it's the fully evolved starter pokemon’s dual typings that elevates their fighting prowess. Swampert is equally as adored as its pipsqueak self for perfecting the exquisite water and ground fusion that Wooper and Quagsire conceived. As long as the player minds its severe allergy to grass like a proactive parent, their Swampert will cause them to laugh maniacally at every electric pokemon’s attempt to shock them to no avail as it retaliates by earthquaking their health bars to nothing. I love Swampert as much as the next guy, but Torchic’s final form, Blaziken, is an immaculate, majestic beast with no proper imitators to speak of. Blaziken kicks a metric shit ton of ass, and it's the secondary fighting type property that takes this statement to literal territory. Just Blaziken’s design alone with its glaring color scheme and battle stance that’s as upright and disciplined as a mythical martial arts master compels me to ink it somewhere to immortalize its bodaciousness–either on my body or on a wild party van caravaning around the country. Blaziken is ten times cooler than Charizard, and I’ll take all the flack that I’m bound to receive for this opinion with stride. I hate to bag on the grass starter as plenty of pokefans are prone to do, but Sceptile is admittedly the weak link in this roster due to sticking to its one elemental designation throughout its life cycle. Still, its zooming agility and suave demeanor runs circles around several starter pokemon from any other generation both literally and figuratively. The trio of pokemon parting gifts here are without a doubt superior to the ones offered when beginning one’s journey through Johto, but I will boldly claim that Hoenn’s starters outclass the original three. One simply can’t deny their outstanding appeal in both design and battle properties even if they’re loyally fixated on the classics.

While I was perfectly comfortable with restocking the grass, fire, and water starting selections, Pokemon Ruby/Sapphire made me distraught when it decided to omit the vast majority of the pokemon that appeared in the previous two generations. Only a modest selection of Kanto and Johto’s pokemon aren’t endemic to their original regions. Students of karate will still likely have Machop or Machoke as their buddies in brawn, and Koffing and Grimer are still a pollutant pair of poison pokemon, signifying that Hoenn is experiencing the same consequences to overindustrialzation. The player will still reel up Magikarp and Goldeen while fishing, and the toxic jellyfish Tentacool remains a likely encounter while surfing. When spelunking through any of Hoenn’s caves, guess which eyeless, two-toothed bat will dive from the ceiling to confuse the player’s pokemon at a maddening rate? You guessed it. Pokemon such as Natu/Xatu and Marill/Azumarill can also be found in Hoenn so Johto’s contributions to the Pokedex haven’t been forgotten either. While the returning pokemon slightly curb my sentimentality, the paltry number of familiar faces was not enough to placate my childish sensibilities. Two decades later as an adult who has adopted mature-minded concepts such as restraint and avoiding oversaturation, I can firmly state that the 135 of Hoenn’s native creatures are just as exemplary as Professor’s Birch’s starting selection.

I’ve also conceptualized an understanding that Pokemon should be analyzed and appreciated for more than their superficial design qualities, but the creatures that roam around the nation of Hoenn are simply too visually striking to gloss over their physical allure. The glamorous Gardevoir and the “fairer Gyarados” Milotic are the first two pokemon I’d classify as beautiful, although I have to interject that applying this adjective does not mean that I am sexually attracted to either of them. I hate that the fanbase has made me resort to disclaiming that. For those who are more entranced by the ferocity of the older pokemon I compared Milotic to, Hoenn features a myriad of intimidating pokemon that will make any opponent quake and quiver in fear just by glancing at them, much less fighting them. Shiftry is a long-haired tree nymph with a glaring look of malice, the cactus Cacturne is as if the desert vegetation was possessed by the spirit of a serial killer like Chucky, and I don’t think it’s necessary to give a detailed description to the razor-toothed shark Sharpedo to illustrate how terrifying it is to anyone. Exploud has pitifully mediocre stats, but one probably couldn’t detect that from its red eyes of pure anger and its gaping mouth that spans the diameter of a sinkhole. The first three pokemon that I’ve listed to highlight their fright factor also share a commonality in that they are all secondary dark type pokemon, a new elemental attribute that debuted in the last Pokemon generation just for Gold/Silver to treat the new breed of beast as an afterthought with their selective rarity. In Ruby/Sapphire, any player can obtain a pokemon of this shadowed distinction with the ashened pup Poochyena lurking in the grasses just outside of Littleroot. Other types that were a scarce discovery in previous Pokemon titles are also far more frequent with Game Freak’s new inclusions, such as Swablu and Trapinch evolving into the primary dragon types of Altaria and Vibrava/Flygon. Who would’ve ever thought that they could ever conveniently catch a pokemon that could evolve into this exalted elemental typing just by walking through the tall hedges along the main path? From a battle standpoint, several of Hoenn’s pokemon excel due to many of them having the potential to evolve twice. Aggron and Slaking are practically demi-legendaries from their immensity alone, and I’d discuss the merits of Ludicolo only if I wouldn’t get in trouble detailing its racy ethnic resemblances. Even the new pokemon that are averse to evolving like Absol, Zangoose, and Tropius supersede the lukewarm reputation that their categorization tends to have. The mischievous, diamond-eyed Sableye is even the first pokemon with no weaknesses, a promising pitch for anyone to include it in their posse. As a collective, the ratio of fantastically designed and mechanically imposing pokemon greatly outweighs the few unimpressive duds (Luvdisc, Spinda), more so than the esteemed first generation’s lineup and for the record, any batch of new pokemon since.

Unfortunately, the new slew of marvelous pokemon that reside in Hoenn are somewhat impractical from a certain standpoint. Sure, the influx of dark and dragon pokemon is a splendid gesture of innovation, but it's not as if common trainers are packing a plethora of psychic types or a deluge of other dragons in their pockets. Grass and water types will be found in abundance between sporadic field encounters and in trainer battles, which is why the lack of fire and electric pokemon in Hoenn will frustrate everyone. The sparse fire pokemon selection is confined to a steaming cave called “Fiery Path” where the player can encounter either newcomers Numel and Torkoal or the returning Slugma from Gold/Silver’s second quest through Kanto. Given that all of these hot pokemon are all modeled after a camel, a tortoise, and a goddamn snail, every battle scenario will automatically result in politely letting the opponent strike first like allowing someone to pass by on a road intersection. Add another point to Blaziken’s scorecard as the greatest starter pokemon to ever exist. Wingull and its evolved form Pelipper seem to be Hoenn’s most commonplace pokemon either in the wild or in the hands of miscellaneous trainers, plus the continued prevalence of Gyarados is more evidence that electric pokemon are more viable than their presence would dictate. If the player wishes to refrain from sticking to the classics with Magnemite and Voltorb, then the staticky canine Electrike/Manectric is the only suitable choice to engage with the profusion of water pokemon that a grass type can’t quite combat as effectively. Get the fuck out of here if you think you’re going to conquer any of these sea behemoths using either of the oppositely charged rodent twins, Plusle and Minun. While the overall roster of Game Freak’s 135 new creations are spectacular in their own right, only a few really thrive in this environment–a tragic oversight on Game Freak’s part.

Why are there enough grass and water pokemon across Hoenn to fill an arboretum and an aquarium? Well, it’s a formality based on how the region is designed. Similarly to Kanto and Johto before it, Hoenn is based off of the real Japanese region of Kyushu, the southernmost chain of the Asian nation’s islands. Considering that this area of the country is slightly closer to the equator, its climate can be described as subtropical. The grasses that encompass the region’s fields are thicker and wildly unkempt with more exposure to sunlight, and deep, open waters often comprise the routes between key destinations, docking on sandy beach shores after surfing for miles and miles. Hence, why grass and water type pokemon are so prevalent in Hoenn’s ecosystem. Overlooking the tousled valleys and crashing waves of sea water is a volcano that peppers its immediate surroundings with ash, and there is also a stretch of desert where sandstorms rage so turbulently that it's recommended to only traverse through it with a pair of goggles. In the northern part of the region where the climate is fairly moderate, people live amongst the towering, girthy trees like the Ewoks of Endor in Fortree City. Flowers are an organic and enterprising source of commerce in Hoenn, and berries can be plucked right from their loamy origins every few yards. In my summation, Hoenn’s topography is a marriage between California and Hawaii. In addition, Hoenn’s general atmosphere can also be compared to that of the two western, oceanside American states. The attitude exuded across Hoenn by its denizens is complacently laid back, comparable to that of a “surfer dude” if Dewford Town’s gym leader Brawly is any indication. Hoenn isn’t interested in competing with Kanto accelerating modernity and all of the stresses that come with its newfangled revolutions. Still, unlike with Johto whose tranquility stemmed from a commitment to preserving an unadorned traditionalism, Hoenn’s people exude a hippy-dippy vibe, where “siesta” is in their daily vocabulary and they’re conscious about their carbon footprint, but out of a legitimate concern for the environment and not to gain social capital with their neighbors. Is Oddish a common pokemon in Hoenn because the natives like to smoke them? I’m asking for a friend. Anyways, this sun-baked land of serenity is my choice pokemon region for all of the environmental qualities listed above. That being said, navigating between the urban destinations where the gyms are often located via a watery channel can get irritating due to its lack of defined borders and the constant torrent of invasive water pokemon.

Hoenn is certainly pretty and so are the majority of its native pokemon, but how does this picturesque Pokemon country contribute to evolving the series attributes as a sequel? The enhanced visuals that naturally come with the advanced GBA hardware compared to the GBC are a given, so I won’t wax poetic about the refined pixel art on display despite its attractiveness. In terms of Ruby/Sapphire’s mechanical innovations on what is now a defined, familiar formula, they are mild but admirable. Type-based immunity has always been a factor of Pokemon’s defensive components, using common sense to determine that ground attacks should not touch any airborne pokemon and steel should be impervious to poison due to the pokemon of that distinction not having any biological cells to infect. With “abilities,” a pokemon’s total invulnerability to certain attacks and status afflictions is extended based on their physicality. For example, Weezing’s secondary poison typing guaranteed it be decimated by “dig” or “earthquake” despite the fact that it hovers above all solid footing just like any flying pokemon. Thanks to the abilities feature giving credence to this characteristic with “levitate,” all that the sickly, purple series of tumors has to be cautious of now is weaponized psychosis. Ghost type Shuppet/Banette can’t be put to sleep due to “insomnia,” and Makuhita/Hariyama’s “guts” boosts its attack if it’s encumbered by any status afflictions. Not only will these distinctive attributes cause seasoned pokemon trainers to reconsider the elemental combat that they’ve likely honed to a science, it will also factor into another substantial change that Ruby/Sapphire debuts. If one sees two trainers standing so close to one another as if they’re sides are glued together, conversing with either of them will engage in a “double battle,” whose conditions are that the player must battle with two of their pokemon simultaneously. It’s a wonder how it took the third generation of the series for Game Freak to think of doubling the pokemon action. Nevertheless, a team effort for two different pokemon in one’s party expands the diameters of combat exponentially. Whereas having two active pokemon at once increases the potential for effective offense, it can also make one pokemon a liability depending on the other team’s arsenal of tactics. The player should also refrain from unleashing any sprawling offensive moves as they normally would in fighting scenarios, for the radius of the super move will likely damage their partner pokemon to varying circumstantial degrees. I don’t think my Camerupt ever forgave me for carelessly dousing it with my Crawdaunt’s “surf” once during a double battle. While a tag team duel with a pair of one’s pokemon party seems like an overlooked requisite finally coming to fruition, it’s a shame that I could probably count all of the instances where this kind of duel takes place on all of my fingers.

One addition to Ruby/Sapphire that augments the Pokemon experience is completely separated from the equation of battle entirely. If the player has grown numb from the highs of Pokemon conquest after three entries, Hoenn offers an alternative outlet for them to flaunt their expertise in the shape of pokemon pageantry. In a select few cities, an extravagant-looking building will be the domain where these pokemon contests occur, akin to something of a dog show. The judges will determine a pokemon’s gusto and superstar factor by a number of different qualities, of which the player can determine their inherent strengths in this department through a statistical menu completely separated from their battle properties. Natural beauty is obviously an advantage like with any contest of the sort, but a pokemon can also sway the judges into applauding them by exhibiting other characteristics like toughness and their composure if their appearance can’t make them swoon (a tough conversation to have, for sure). Honestly, I only know the general process of this irregular Pokemon event because the game never incentivized me to channel my inner overzealous housewife. I’m not saying that this surrogate showcase of a pokemon trainer’s aptitude has no right to exist or that I’m minimizing its intuitiveness. Still, the optional status of a very feminine-oriented mechanic in a series with a resolutely male-centric demographic is bound to generate nothing but ambivalence.

If practicing the catwalk with your pokemon doesn’t suit your fancy, Ruby/Sapphire still presents other distractions from the player’s ambitious goal to trounce the executives of the Pokemon League. “Rival” battles are yet again serve as a brief halt in one’s progress, but I use the term in quotes because the opposing trainers no longer carry any heated, contentious connotations. May is the canon name of the female protagonist who will periodically challenge the male protagonist throughout the game after starting their pokemon careers on the same day from their homespun town of Littleroot. Her penchant of pestering Brendan, the canon name for the male protagonist, seems less out of fierce competition for glory and more as an excuse to interact with him while he’s out on the town. Will any girls tell me if this puppy love dynamic is as endearing with the genders reversed? It probably isn't. The timid and reputedly anemic Wally is another character that fits the role of rival on a technicality, attempting to best the protagonist after he aided the capture of his first pokemon. Calling Wally a rival is laughable, and anyone who loses to this stuttering squirt should harbor an embarrassment equivalent to getting KO-ed by Glass Joe. Truly, the overarching rivalry B-plot of Ruby/Sapphire revolves around two feuding syndicates whose goals conflict with one another: Team Magma and Team Aqua. Depending on the version of the game, the player will either intrude on Team Magma’s plans to repave Hoenn with arid earth or Team Aqua from flooding the country to biblical proportions. One’s heart and soul might align with either the landlubbers or the scurvy-ridden sea scallywags but personally, I wish I could approach either of these Team Rocket substitutes from an impartial standpoint instead of being forced to aid one of them–complacently turning an eye to the batshit absurdity of the other’s mission. At least the climax of dealing with their nonsense results in potentially obtaining either Groudon or Kyogre, the legendary pokemon on each version’s box art.

Despite having to subscribe to one group's ecological insanity in order to stop the other, I felt that the Team Magma/Aqua subplot was of greater substance than that of Ruby/Sapphire’s main arc. Sure, the gratification of defeating the challenging elite four is still electrifying, especially since the champion Steven has the arachnid sentinel Metagross in his roster–who hits like a Mack truck and is completely unwavered by all status afflictions. Still, Steven himself is an unsatisfying champion to overthrow in the narrative sense because he bears little to no impact on the player’s growth as a trainer. The opulent mineral-enthusiast is present at many points in the player’s journey, but his helpfulness never suggests his role as a prime Pokemon contender in the ranks of Hoenn’s elite. Are we intended to be shocked when we open the ivory doors to the champion’s corridors and see Steven? The revelation doesn’t exactly hold a candle to seeing your rival seated in the proverbial throne room, the shitstain who has been antagonizing you that you’ve grown to despise. The closest resemblance to an effective Pokemon growth arc in Ruby/Sapphire comes with dealing with your Dad, Norman, who is the gym leader of Petalburg. Returning to one’s closest city to defeat Dad after such a feat was deemed improbable indeed carries the weight of maturation, but the fact that he’s the fifth gym leader instead of the last one, like looping around back to Viridian in Kanto, peaks this arc far too soon. Come to think of it, why couldn’t Norman have been the secret pokemon champion, hiding his prodigious title from his kid and then pulling the rug out from under them once they reached his domain? That would’ve been a dynamic punch to the gut.

I should’ve never let myself be guided into the Pokemon series by a genwunner. The third Pokemon generation that, by all logic, should’ve been my gateway into the series, considering the impressionability of my age at the time. I now realize it would’ve been the perfect generation to start imbibing Nintendo’s most potent drug. I’m now elated that Game Freak chose to discontinue the encounters of many already established pokemon, for the stellar selection of new ones wouldn’t have had room to breathe with them clogging the space. That space in question, the region of Hoenn, is so inviting with its lovely geography that it’s worthy of a vacation destination in an ideal realm of feasibility. If anyone has managed to elude the Pokemon phenomenon and is curious, I can’t think of a better introductory point to the franchise than Ruby/Sapphire. However, for veterans of the franchise, it’s a bit underwhelming in many aspects. The repeated progression without too many substantial ways of mixing it up indicates that the series is now stewing in its own idiosyncrasies, like being left in the tub for too long. Pokemon Ruby/Sapphire is a treasure in a vacuum, but I can see why this is where Pokemania fizzled out.

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