(Originally published to Glitchwave on 3/19/2025)
[Image from glitchwave.com]
Marvel's Spider-Man: Miles Morales
Developer: Insomniac
Publisher: SCE
Genre(s): Open-World, Beat 'em Up
Platforms: PS4, PS5
Release Date: November 12, 2020
And with the release of the spinoff from Sony’s acclaimed Spider-Man vehicle, it’s now time to delve into the significance of one of the initial game’s playable supporting characters. His tangential role in Marvel’s Spider-Man barely served any impactful purpose to Peter’s story of young adulthood, even if his chronic bouts of interactivity throughout the game connoted that he was placed higher on the pedestal of prominence than his screen presence would suggest. To understand why this lad ate up a significant portion of the first game’s screen time despite how trivial his position was, one must be aware of the worldly context that exists outside of the realm of any Spider-Man material he’s appeared in.
For the past decade or so, the greater media landscape has been acutely conscious of inclusivity, increasing the representation of racial and LGBT+ minorities and portraying them as positive, upstanding citizens. The whole process is to make amends for over a century of minstrel shows, tokenism, one-note comical stereotypes, or completely omitting minorities altogether. Given that Marvel was the brand that dominated the entertainment zeitgeist during the era when this cultural revolution was occurring, it’s natural that the comic conglomerate would shuffle their properties to accommodate the neglected demographics. It’s admirable to see the once-obscure Black Panther rocket to the echelons of Marvel’s most reputable franchises thanks to this social trend. On the other hand, however, altering the ethnic and sexual propensities of an established character is always a disrespectful and cheap method of appeasement. Considering that Marvel’s webslinger is their golden boy, he’s the least immune to executives adulterating his identity and capitalizing on the modern audience’s keen interest in diversity. However, one clever comic writer devised a loophole that kept the legacy of Spider-Man intact by proposing the idea that the man behind the mask and his superhero persona were interchangeable. Peter Parker is and could never be black, but he doesn’t necessarily have to be the sole bearer of the Spider-Man moniker. Oscorp evidently has a colony of mutated spiders still skittering around their laboratories, so there could potentially be dozens of Spider-Men swinging around NYC. For the sake of inclusion, an Afro-Puerto Rican boy from Brooklyn named Miles Morales was “blessed” with the spider’s bite and transformed into a hero for the deferred masses to latch onto. Insomniac evidently had the idea of propping up Miles into a solo adventure when they detailed his transformation in the background of the first game, and the fact that Into the Spider-Verse became the most acclaimed piece of Spider-Man media since the game’s release was pure serendipity. Still, despite the popularity and prevalence of Miles, Insomniac’s game with him at the helm connotes that he’s ultimately still secondary to Peter.
In many ways, Miles Morales rekindles the familiar Spider-Man dynamic that was lost when Peter became old enough to legally drink alcohol and grow a full beard. A year has passed since the turbulent events of the previous Spider-Man game, and Miles is still the dorky, excitable, and naive high schooler that Peter was when he initially donned his creepy-crawly superhero persona. The game is set during his Christmas break, with snow and festive wreaths as prominent foreground elements to signify the scene, so his game won’t have to become a daily back and forth between school and saving the world like it’s American Persona. Still, there is the classic element of hiding his alter ego from a looming parental guardian who expresses concern about his whereabouts. In this case, Miles lies to poor Rio (his mom) that he’s simply taking a detour to the convenience store to fetch some groceries when he’s actually on the town with Peter, attempting to halt Rhino’s rampage through the mall. Their efforts to subdue the roided-out Ruskie are successful, but Miles is worried about the results of future crime-fighting endeavors because Peter is embarking on a trip to Symkaria with MJ. Up until now, Miles has been under Peter’s guidance, but I suppose the most effective way to teach a baby bird to fly is to push it out of the nest. Peter fully trusts that Miles will fill the role of the friendly neighborhood Spider-Man splendidly, flying solo until his return. It’s not as if Peter was given the privilege of tutelage or assistance when he was coming up, even though this fact is suspicious considering the Avengers Tower is located in the same borough (but I digress).
Peter’s confidence in his protege is proven by his aptitude in emulating his superhero persona. All of Peter’s superhuman abilities transfer to Miles smoothly, with combat offense executed by speedy fisticuffs and defense coordinated by the white flash of spider senses equally as sharp as the OG’s. The game is still a sequel after all, and returning players would’ve felt cheated playing as a Spider-Man with handicapped abilities, even for the sake of the narrative. Still, Miles' skill as Spider-Man somewhat bothers me in the instances where it incidentally surpasses that of Peter’s. At what seems like random occurrences throughout the story, Miles will gain a superhuman ability that is a new advancement in Spider-Man’s history, despite his inexperience compared to Peter. First, a concentrated punch from Miles will literally become electrifying. This augmented attack, plus a bevy of other skills involving this glowing offensive addition, is dubbed the “venom moves,” equating the additional sting these maneuvers inflict on enemies to the paralyzing poison of a spider bite. The chance to commence these super effective attacks on enemies coincides with a meter that fills when Miles executes any regular combat maneuver similar to that of a finishing move, and you better believe that I took every opportunity to smite an enemy with this pulsating perk to Miles’ regular attacks. The ability to harness electricity also obliges Miles to fix any electrical issues found throughout the city’s grid. Soon after, Miles will discover that he can render himself invisible for a brief period, an instance which the game dubs as his “camouflage.” Naturally, the ability to shroud oneself from the onlookings of the naked eye makes Miles more proficient in stealth than Peter, dropping unsuspecting enemies with less discretion needed and easily course correcting any compromises to his silent position when he’s spotted. I understand that the developers needed to implement new combat features to entice returning players like any sequel should, but this might be the first instance where I’m calling ludonarrative dissonance into play without a trace of irony. If the developers are suggesting that Miles is innately a more proficient Spider-Man than Peter with these abilities as evidence to this claim, then I laugh at their pitiful attempts to placate a certain percentage of their audience. Even when I notice that the web slinging is smoother and more responsive than before, I can’t help but be deterred because of what it might imply.
The place where the player can attest to Miles’ suspiciously superior web slinging is on the bustling streets of Manhattan, the same borough where the first game was set. Miles states that they’ve moved to Harlem from Brooklyn to leave behind the traces of his deceased father as a coping mechanism. Really, the reality of the situation is that the developers wanted to make his home base the borough that has already been painstakingly rendered. It’s not as if digitalizing Brooklyn would be an unprecedented feat in gaming–it’s that Insomniac felt that Miles’ game didn’t warrant taking the time to flesh out another area of NYC. Not even the white precipitation of winter can disguise the fact that Miles is zipping around the same replica of Manhattan where Peter once patrolled. All the same, the various activities scattered around the borough will distract the player from letting the numbness of repetition sink in. Peter may have temporarily passed his mantle onto Miles by leaving him on his lonesome, but the training courses that mirror the Taskmaster challenges suggest that he could still afford to touch up on his Spider-Man skills. Miles might perfect the art of stealth, combat, and web slinging, but he’ll never seem to match the acerbic wit of Peter’s patented zingers. Collectibles are again strewn across the borough to occupy the player outside of the main missions. Miles’ time capsules (that, granted, are only from about three years prior) are a rehash of collecting the contents in Peter’s various backpacks, and the postcard scavenger hunt essentially involves the same process with riddles attached. Matching the audio samples of the city’s urban soundscape to recreate a long-lost mixtape that Miles’ dad and estranged uncle composed when they were young is interesting, mainly because it evokes a modest time in hip hop’s early history when this was the process of retrieving the components of the music. Bases of the two feuding gangs need to be neutralized the same as when Peter was taking down the Demon and Fisk strongholds, and domestic crime that’s still perpetrated by the fat mob bosses’ henchmen can be detected more efficiently with the “Friendly Neighborhood Spider-Man App.” The ability to swipe to a menu on the touch pad was devised by Ganke Lee, Miles’ friend and trusted confidant of the knowledge of his sticky alter ego. Apparently, it’s now a requisite for any and all Spider-Men to have a chubby, technically gifted Asian friend who's got their backs, if the MCU films are any indication. While I’m ultimately not seriously disappointed that Manhattan is still the stomping grounds for the alternative Spider-Man, reusing the same portion of the city does stipulate some convenient shortcuts on the part of the developers. Add the fact that much of the side content is an obvious regurgitation of what was available in the first title, and Miles’ game feels much less inspired.
Even though Ganke has been entrusted with keeping Miles’ superhero identity a secret, he barely misses the privilege of being Miles’ BEST friend. No, the person who holds that prestigious distinction is Phin Mason, a girl who shares Miles’ fascination for science, who caught him at a more impressionable time in his life. They’ve drifted apart since their glorious, time-capsule-worthy middle school days due to attending two separate high schools, but imagine how deeply their relationship atrophies when they’re on opposing sides of the ethical coin. Devout, avid fans of the Spider-Man comics might recognize Phin’s name as a reworking of the footnote Spider-Man villain, The Tinkerer. When reports tell of a menace who goes by the same name running the Underground resistance group, it should come as no surprise that Miles’ dear pal is behind the digitally automated mask commanding the operation. Phin’s goals with her ragtag group of revolutionists is to dethrone the CEO of Roxxon, the gladhand douchebag Simon Krieger, and prevent his noxious energy source of Nuform from its public release. Not only is she acting to stop the corrupt corporation’s deeds, dismantling Krieger is also an act of personal revenge, as her brother and only guardian, Rick, died horrifically attempting to halt Krieger’s insidious plans in the past.
The conflict between Phin and Miles stems from the fact that her methods are more extreme than the oath-bound morality of the way the Spider-Men operate. One can see how her willingness to bomb Roxxon’s tower in Harlem and slay Krieger’s armored security goons conflicts with the non-lethal tactics that Miles must abide by. I couldn’t stomach Phin as a character because she’s been propped up as a marvelous person by Miles beforehand, even though it might just be the rose-tinted perception Miles has from nostalgia. Her precociousness is more eye-rollingly implausible than Miles ’, and I thought that I would be yelling at him for idiotically trying to justify her brand of terrorism that was obviously indefensible. Because he put his foot down and chastised her actions, the game still maintains its rational moral center and keeps Miles from looking like a hypocrite. Phin might not live up to all that she’s cracked up to be, but at least her motivations derive sympathy from the player. Not only was highlighting the rationale of a villain’s actions an effective part of character writing in the first Spider-Man game, but a fraction of their effectiveness as antagonists was how their positive relationships with Peter beforehand caused emotional conflict. Many of the villains in Miles Morales’ solo adventure also share the same dynamic, but the grief of having to combat people of whom he shares a profound bond to like his best friend and uncle, who is the thieving Prowler, makes for a more palpable understanding of Miles’ internal struggle than when Peter was faced with a similar situation. Between the two redemption arcs that result from both antagonists clashing with Miles, his uncle finking on Krieger was the more admirable and less overwrought form of sacrifice as opposed to Phin’s resolution to save Harlem from what she caused.
As one can plainly see, I’m a little reluctant to refer to Marvel's Spider-Man: Miles Morales as a genuine sequel to Insomniac’s initial Spider-Man title. Repainting the properties of the previous game is a marginal way to spruce up the familiarity of what was already established. Still, no one would call a paint job an honest refurbishment. Everything from the setting to the tasks within it is the same with Miles on the job, and even the thematic plot points are too similar to those of the first game. In addition to this, they all seem downscaled from the scope and span of the first game, which is why I argue that Insomniac depicts Miles as the less important Spider-Man despite the quality-of-life enhancements he bestows in his Spider-Man abilities. Miles' game is fine, but the lack of stark innovations and the brief length make it seem like glorified DLC, if anything. As the black/Hispanic and LGBT residents of the downtrodden neighborhood of Harlem state, he’s “their” Spider-Man, and maybe I’m just too white and straight to understand his impact. With the morsel of content involving him in the spotlight, can you blame me?