(Originally published to Glitchwave on 3/19/2021)
[Image from igdb.com]
Naughty Bear
Developer: Artificial Mind & Movement
Publisher: 505 Games
Genre(s): Stealth
Platforms: Xbox 360, PS3
Release Date: June 25, 2010
When this game came out, it didn’t garner the same praise as, I don’t know, Uncharted 2 or something, but to label this game one of the worst games of all time? You’ve got to be kidding me!
Okay, I’ll admit, the game is heavily flawed. The sound design is grating, the levels are incredibly repetitive, and I’m pretty sure I encountered a few game-breaking glitches at some point. However, the concept of this game is downright brilliant. You play as a mangy brown teddy bear named Naughty who is cast aside by his peers. What is the solution to his social dilemma? A posh British voice in his head concludes that Naughty must defluff them all, and defluff them all he does.
You go around killing all of Naughty’s neighbors. You can bludgeon them with bats and axes, you can push them into machinery, you can set them ablaze, etc. You get extra points if each kill has an audience and you can potentially scare each bear enough for them to kill themselves. Each level has a different theme, but it all amounts to doing the same thing.
How did this not become the greatest game of all time? How could you not erupt with laughter every time Naughty caves in a bears face with a sledgehammer or strangles a bear with a telephone cord? Uncharted 2 isnt even that great anyways.
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